

Shoot the glowing parts of the Tormentor when it grabs Isaac after escaping the gunship. This starts off a sequence of events that you will need sharpshooting and a good eye to survive. Once you meet Daina, prepare to spam the displayed button to stay alive. Take everything with you the boss fight is more of a sequence of preset actions but one which you need to destroy some appendages with hefty damage. Schematic - Detonator in the save station room. Power Node - Church executive office with the save station. A crawling necromorph will be in the last room of this area (it's an elite Slasher) kill it and you will reach the next lift. Melee is a last resort.įinish off the enemies by going upstairs (Pukers, exploders and more slashers appear) exit any time by going through the center door. Remember you can use stasis, fall back, and start shooting with the Line Gun. Immediately after this short cinematic sequence, the all-around fight occurs.īack up to the stairs or someplace "safe" (more enemies appear if you go up the stairs, so you may want to back to a different corner on the lower level) and start the massacre. Shoot the glowing spot on the claw appendage, or get staked. The necromorph Tormentor will seize Isaac once he steps out into the main nave. Chapter 12 would be the other spot where you can try and do this with some ease. You can do it elsewhere, but Lurkers tend to prowl in zero-G areas, making it hard to get the shot. If you have a Line Gun, use one shot from the primary fire to sever/kill the three tentacles from a ground-based Lurker to satisfy this condition. Improving the WID nodes of the Line Gun will help (and DMG). You will need to wait for the Lurker (the small dog-like necromorph that can climb walls and shoot crap) to stand on the ground and extend all three of its tentacles before firing. Sever all three tentacles of a Lurker using the Line Gun's primary fire (SP Only). They also help in the mass-murder of necromorphs. Either can get more achievements/trophies for the next section. If you have a Line Gun or Javelin Gun for killing groups, take one. Equip a healing item and fill up on ammunition before leaving. Note that the trip through the hatch is a one-way journey. Move the partitions aside so you can use the maintenance hatch. Use the store and then head for the workbench and save station. Schematic - Medium Medkit plans where you re-engage gravity in the shunt.Īctivating the gravity will make items floating in the middle of the shunt to drop be sure to nudge all items to the sides where you can get them if your inventory is maximized. You can pick up more schematics and items before you do. Before re-activing the gravity, explore the room. Go past it and then slip past the emerging coffin to get to the upper area of the shunt. Refill on stasis energy and freeze the spinning fan.

#Dead space tormentor generator
Once the gravity generator is locked-down, zero-G is in effect. Use stasis to keep the spinning generator from moving, and refill from the stations as needed. To solve this puzzle, you basically put the gravity generator in stasis, and (having hacked the panel for diagnostic mode), use kinesis to lower the six restraining arms to hold the generator's spinning rings in place (check the opposite side for the next arm after lowering one they operate in pairs). Hack the panel and note the stasis energy stations. You can use the lift to reach the gravity generator. Get to the mortuary shunt and shut down the artificial gravity. Schematic - Ripper plans in the gravity generator room's perimeter, bottom floor. Power Node - In the gravity module room, by the hacking panel. The Line Gun is probably overkill in the corridor (the Plasma Cutter is more efficient), but the Line Gun mines may be handy (or the Detonator). Stasis will be necessary for locking down the enemies so you can gather them into a bunch to kill them. Break them open and collect the items.Ī Puker appears in room 4 and a mass of enemies in room 5. Until then, get used to looking for items in embedded item boxes on the wall. The cryo-morgue has no enemies until you reach the 4th and 5th rooms in the morgue.
